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Johnny's spells

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Johnny's spells

Post by Johnny on Sun Aug 02, 2015 3:32 pm

Spoiler:
(Picture of the spell ^)
Name: Water whip
Level: 1
Power Type: Water
Effect: Johnny gains water extensions on his arm after saying "watuma wisno!", making them 15 feet long. He can also retract and extend them, but only up to the maximum 15 feet long. At his shoulders they are 2 feet in diameter and at the end they are a half foot in diameter. They are somewhat shaped like cones. They move as fast as John can move his arm, and rely on the agility stat to move faster.
Weaknesses: They can be evaporated by equal level fire (Level 1 fire move can evaporate them)
Duration: Maximum of 5 posts
Cool-down: 4 posts after they end.

Name: Air Ball
Level: 1
Power Type: Wind
Effect: Johnny says "Aimo Spherum!" and  ball of air, resembling a hamster ball forms on his target. The target can move around with one less speed stat and be protected from all magic attacks during its duration.
Weaknesses: Target loses one speed stat, and melee attacks still work
Duration: A maximum of 3 posts
Cool-down: 5 posts after it ends

Name: Water spa
Level: 1
Power Type: Water
Effect: Cooling and refreshing water is spread over the target, causing wounds to be cleaned and helped to heal, muscles relaxed and rejuvenated, dirt cleaned off. Essentially it restores the target to full strength, removing debuffs.
Weaknesses: Can't be used with Water Whip active
Duration: 1 post
Cool-down: 4 posts

Name: 'Nado
Level: 1
Power Type: Wind
Effect: A spinning vortex of 30mph winds swirl and pummel the target, causing anything not secured to fly off.
Weaknesses: Johnny can't use Air ball while this is active
Duration: Max of 3 posts
Cool-down: 3 posts after it wears out

(All "post/s" refer to my own posts)
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Johnny

Posts : 2
Join date : 2015-08-01

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