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Connor's Concoctions

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Connor's Concoctions

Post by Rubixcube on Sat Jul 18, 2015 8:29 pm

Image/Description: A variety of bombs, poisons, and acids, all packed into a nice throwable form.
Name of Weapon: Alchemical Concoctions
Type: Offensive/Supplementary
Class: A
Effect: Produces any number of effects, from fire, to explosions, to poisons, to stunning and choking powders. Best used from range. The poisons are made from simple and easy to find herbs, common knowledge to any doctor, and are designed to sicken a foe, causing nausea, vomiting, and even death in high enough dosage, though that'd require far more than just a single vial. Simple herbal remedies are easy enough to make to cure these poisons, though they often aren't even necessary, as the poison fades rather quickly, very little of it actually managing to get into an opponents system unless they are incapable of moving away from the cloud.
Drawback: Hard to fight with at melee range, and almost always self-damaging without Connor's special gear within close range.

Image/Description: Flintlock Pistol
Name of Weapon: Flintlock Pistol
Type: Offensive
Class: B
Effect: It shoots and makes a bang noise. An alternate way of dealing damage at range when allies are too close to the enemy for bombs and poisons to work, or if the enemy is resistant to his potions.
Drawback: Inaccurate at very long ranges

Image/Description: An extremely sharp dagger, wavy blade, almost ceremonial looking
Name of Weapon: Surgical Tools
Type: B
Class: Offensive/Supplementary
Effect: Part of a set of blades used for surgery, this weapon is kept extremely sharp, and is capable if cutting through flesh like butter. Can quickly cause blood loss.
Drawback: A little fragile and easily chipped. Very ineffective against armor, unless used against a joint or weak spot.

Name of Weapon: Health Potions
Type: B
Class: Supplementary
Effect: Heals wounds and eases fatigue. Heals things up to stab wounds. Regrowth of a limb is nearly impossible at this point.
Drawback: Requires either a mana catcher, or a pre-prepared health potion, both of which Connor only has limited charges of, five per topic currently.

Image/Description: Mask, robes, and gloves
Name: Alchemical Protection Gear
Ability/Effect: Protects against airborne poisons and toxins, as well as being fire, water, and acid proofed. Does not fully negate these effects, but requires much larger dosages to effect him.
Weight Type: Medium


Last edited by Rubixcube on Sun Jul 19, 2015 12:37 am; edited 1 time in total
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Re: Connor's Concoctions

Post by Kurei Natsumori on Sun Jul 19, 2015 12:17 am

Everything looks fine besides the first one.
The only objection we have to it is the poison part. We require for the poison to be very specific and detailed if it's going to pass through here. 
As the way you've currently listed it, the poison may range from paralyzing ~ sickness ~ hemorrhaging, etc.
Please state what type of poison it is, and how long the effects would last or what kind of antidote is required.
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Re: Connor's Concoctions

Post by Rubixcube on Sun Jul 19, 2015 12:47 am

Done as you've asked.
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Re: Connor's Concoctions

Post by Annabelle on Mon Jul 20, 2015 10:02 pm

Rubixcube wrote:Image/Description: A variety of bombs, poisons, and acids, all packed into a nice throwable form.
Name of Weapon: Alchemical Concoctions
Type: Offensive/Supplementary
Class: A
Effect: Produces any number of effects, from fire, to explosions, to poisons, to stunning and choking powders. Best used from range. The poisons are made from simple and easy to find herbs, common knowledge to any doctor, and are designed to sicken a foe, causing nausea, vomiting, and even death in high enough dosage, though that'd require far more than just a single vial. Simple herbal remedies are easy enough to make to cure these poisons, though they often aren't even necessary, as the poison fades rather quickly, very little of it actually managing to get into an opponents system unless they are incapable of moving away from the cloud.

You should list specifically what the effects are. You are limited to at most 10 different types of potions, but you are limited to 5 potions per topic. Also, the death by poison is not acceptable without a listed antidote. A specific type of antidote is required.

Drawback: Hard to fight with at melee range, and almost always self-damaging without Connor's special gear within close range.

Image/Description: Flintlock Pistol
Name of Weapon: Flintlock Pistol
Type: Offensive
Class: B
Effect: It shoots and makes a bang noise. An alternate way of dealing damage at range when allies are too close to the enemy for bombs and poisons to work, or if the enemy is resistant to his potions.
Drawback: Inaccurate at very long ranges

Image/Description: An extremely sharp dagger, wavy blade, almost ceremonial looking
Name of Weapon: Surgical Tools
Type: B
Class: Offensive/Supplementary
Effect: Part of a set of blades used for surgery, this weapon is kept extremely sharp, and is capable if cutting through flesh like butter. Can quickly cause blood loss.
Drawback: A little fragile and easily chipped. Very ineffective against armor, unless used against a joint or weak spot.

Name of Weapon: Health Potions
Type: B
Class: Supplementary
Effect: Heals wounds and eases fatigue. Heals things up to stab wounds. Regrowth of a limb is nearly impossible at this point.
Drawback: Requires either a mana catcher, or a pre-prepared health potion, both of which Connor only has limited charges of, five per topic currently.

Image/Description: Mask, robes, and gloves
Name: Alchemical Protection Gear
Ability/Effect: Protects against airborne poisons and toxins, as well as being fire, water, and acid proofed. Does not fully negate these effects, but requires much larger dosages to effect him.
Weight Type: Medium
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Re: Connor's Concoctions

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